The Seamoth also has a Paperdoll UI like the PDA. Like the Cyclops, up to four Upgrade Modules can be applied at once. Upgrades to the Seamoth can be placed in a panel on the Seamoth's left side. Four Upgrade Modules can be applied at once but there are currently no modules with effects that stack. Upgrade Modules for the Cyclops can be placed in the upgrade console found in the engine room of the Cyclops. ![]() ![]() The Upgrade Modules for the Seamoth and PRAWN Suit are crafted with the mini-fabricator at the Vehicle Modification Station. The menu point that says "Submarine" does not show up on fabricators within Seabases. The Upgrade Modules that are intended for the Cyclops are crafted using the Fabricator onboard of the Cyclops. Upgrade Modules are software drives that create improvements to the Cyclops, Seamoth, Prawn Suit, and Scanner Room. The Fabricator has five main recipe categories: The Fabricator does not require energy to operate in Creative Mode. If there is not enough Energy, the Fabricator cannot be used. The Fabricator requires Energy to operate, and will consume 10 Energy per item crafted from whatever it is built inside. The player can hold Shift when they select an item to craft to leave the interface open during crafting. The Fabricator cannot be used to craft items while there are still items in it that have not been picked up.īy default, the Fabricator interface disappears while it is crafting an item and reappears when it finishes crafting the item. Bulkier items, such as the Waterproof Locker, also remain in the Fabricator until the player picks them up manually. In this case, the player will receive a notification that their item is ready. However, if the player moves away from the Fabricator during the crafting process, the newly crafted item will remain in the Fabricator, and the player must come back and manually pick it up. When the Fabricator finishes crafting an item, it will usually place it in the player's inventory. If the player has the required materials to craft an item, the item will be in color and highlighted in blue otherwise, the item will be greyed out and highlighted in grey. *EDIT* EazyE2285's Subnautica Walkthrough has now been published.UsageWhen activated with LMB, it will display an interface from which the player can choose an item to craft. It's also available to play via Xbox Game Pass, Xbox Game Pass for PC and xCloud. The deep-sea survival title has a superb Metascore of 81, while here on TA, the community has given it a 3.84/5. If you're yet to check out Subnautica, it's a great game, and you may want to play it through instead of unlocking the achievements using console commands. BiLLzuMaNaTi also notes in the video that none of the achievements will pop until the end of the guide, so it's worth paying close attention in case you miss a step. Previous estimates had the game down as a 40-50 hour completion, however various speedrun techniques and now the console command method easily gets Subnautica a sub-one-hour completion tag. The video walks you through all of the things you need to craft, and tasks you need to complete to unlock Subnautica's 17 achievements worth 1000 Gamerscore. The exploit and exactly what you need to do to unlock every achievement has been made into a handy video guide (which we've embedded above) by TA regular BiLLzuMaNaTi. From there, you can enter several console commands that unlocks a bucket load of crafting materials, the ability to teleport and several other options. The exploit discovered by EazyE2285, (who is currently writing a walkthrough for the game) involves using Freedom Mode, pausing the game and using both the right and left bumpers to open a developer menu.
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